So, for an optimal tanking build...
Every 2 Levels
+6 STR
+3 CON
+1 AGI
Make minor adjustments for EQ as needed.
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AoE skills are...
- Billow (human, useless IMO, don't bother)
- Ground Rending (Human, useful, only reason not to upgrade is if you zhen from 70-79 you'll be using this skill to lure mobs and the farther you knock them back, longer it takes, level if you don't plan on zhenning.)
- Surf Impact (Tiger, useful, lvl if you plan on spending a lot of time in tiger form but get bite and devour first. Level 10 increases range to 8m)
- Bluster (useful but having high levels of this skill is not that important IMO, I'm 85, have it at level 3 and it does everything I want it to do, Good for initial grab or to quickly grab mobs running for the DDs)
- Frighten (useful but for reasons that don't really involve AoE, like reducing boss damage in HH or slowing down players in PVP)
- Perdition (GODLY but impractical for everyday use, I use in massive FB19 runs and 1hit-KOs on magic based chars in PVP)
As Solty8 said, be the tank. Your job is not to do damage, it's to be a giant meatshield for the DDs made of glass. If you're AoEing, bluster, then bite/devour any stragglers as needed.
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Trathgar - 8X WB
Guild Master, Mystique☆
argh closed internet page by misstake but it comes from official forum.